Bear Achievement - Self

SELF (do FOUR of the following) 
 

  1. RIDE RIGHT
    Do requirement (a) and three other requirements.
    1. Know the rules for bike safety. If your town requires a bicycle license, be sure to get one.
    2. Learn to ride a bike, if you haven't by now. Show that you can follow a winding course for 60 feet doing sharp left and right turns, a U-turn, and an emergency stop.
    3. Keep your bike in good shape. Identify the parts of a bike that should be checked often.
    4. Change a tire on a bicycle.
    5. Protect your bike from theft. Use a bicycle lock.
    6. Ride a bike for 1 mile without rest. Be sure to obey all traffic rules. 
    7. Plan and take a family bike hike.

  2. GAMES, GAMES, GAMES!
    Do two requirements.
    1. Set up the equipment and play any two of these outdoor games with your family or friends.
      (Backyard golf, Badminton, Croquet, Sidewalk shuffleboard, Kickball, Softball, Tetherball, Horseshoes, Volleyball)
    2. Play two organized games with your den.
    3. Select a game that your den has never played. Explain the rules. Tell them how to play it, and then play it with them.

  3. BUILDING MUSCLES
    Do all three requirements.
    1. Do physical fitness stretching exercises. Then do curl-ups, push-ups, the standing long jump, and the softball throw. 
    2. With a friend about your size, compete in at least six different two-person contests. (Many examples in book.)
    3. Compete with your den or pack in the crab relay, gorilla relay, 30-yard dash, and kangaroo relay.
    NOTE TO PARENTS: If a licensed physician certifies that the Cub Scout's physical condition for an indeterminable time doesn't permit him to do three of the requirements in this achievement, the Cubmaster and pack committee may authorize substitution of any three Arrow Point electives.

  4. INFORMATION, PLEASE
    Do requirement (a) and three more requirements.
    1. With an adult in your family, choose a TV show. Watch it together. 
    2. Play a game of charades at your den meeting or with your family at home.
    3. Visit a newspaper office, or a TV or radio station and talk to a news reporter.
    4. Use a computer to get information.  Write, spell-check, and print out a report on what you learned.
    5. Write a letter to a company that makes something you use.  Use e-mail or the U.S. Postal Service.
    6. Talk with a parent or other family member about how getting and giving facts fits into his or her job.

  5. JOT IT DOWN
    Do requirement h and four other requirements.
    1. Make a list of the things you want to do today. Check them off when you have done them.
    2. Write two letters to relatives or friends. 
    3. Keep a daily record of your activities for 2 weeks.
    4. Write an invitation to someone.
    5. Write a thank-you note.
    6. Write a story about something you have done with your family.
    7. Write about the activities of your den. 
    8. Complete the Character Connection for Honesty.
      • Know. Tell what made it difficult to be clear and accurate as you wrote details and kept records, and tell what could tempt you to write something that was not exactly true. Define honesty.
      • Commit. Tell why it is important to be honest and trustworthy with yourself and with others. Imagine you had reported something inaccurately and tell how you could set the record straight. Give reasons that honest reporting will earn the trust of others.
      • Practice. While doing the requirement for this achievement, be honest when you are writing about real events.

  6. SHAVINGS AND CHIPS
    Do all four requirements.
    1. Know the safety rules for handling a knife.
    2. Show that you know how to take care of and use a pocketknife.
    3. Make a carving with a pocketknife. Work with your den leader or other adult when doing this. 
    4. Earn the Whittling Chip card.

  7. SAWDUST AND NAILS
    Do all three requirements.
    1. Show how to use and take care of four of these tools.
      (Hammer, Hand saw, Hand drill, C-clamp, Wood plane, Pliers, Crescent wrench, Screwdriver, Bench vise, Coping saw, Drill bit)
    2. Build your own tool box.
    3. Use at least two tools listed in requirement (a) to fix something.

  8. BUILD A MODEL
    Do requirement g and two other requirements.
    1. Build a model from a kit.
    2. Build a display for one of your models.
    3. Pretend you are planning to change the furniture layout in one of the rooms in your home. 
    4. Make a model of a mountain, a meadow, a canyon, or a river. 
    5. Go and see a model of a shopping center or new building that is on display somewhere. 
    6. Make a model of a rocket, boat, car, or plane. 
    7. Complete the Character Connection for Resourcefulness.
      • Know.  Review the requirements for this achievement and list the resources you would need to complete them. Then list the materials you could substitute for items that you do not already have. Tell what it means to be resourceful.
      • Commit. After you complete the requirements for this achievement, list any changes that would make the results better if you did these projects again. Tell why it is important to consider all available resources for a project.
      • Practice. While you complete the requirements for this achievement, make notes on which materials worked well in your projects and why.

  9. TYING IT ALL UP
    Do five requirements.
    1. Whip the ends of a rope.
    2. Tie a square knot, bowline, sheet bend, two half hitches, and slip knot.  Tell how each knot is used.
    3. Learn how to keep a rope from tangling.
    4. Coil a rope. Throw it, hitting a 2-foot square marker 20 feet away.
    5. Learn a magic rope trick.
    6. Make your own rope.

  10. SPORTS, SPORTS, SPORTS
    Do all five requirements.
    1. Learn the rules of and how to play three team sports. 
    2. Learn the rules of and how to play two sports in which only one person is on each side. 
    3. Take part in one team and one individual sport.
    4. Watch a sport on TV with a parent or some other adult member of your family.
    5. Attend a high school, college, or professional sporting event with your family or your den.

  11. BE A LEADER
    Do requirement f and two other requirements.
    1. Help a boy join Cub Scouting, or help a new Cub Scout through the Bobcat trail. 
    2. Serve as a denner or assistant denner.
    3. Plan and conduct a den activity with the approval of your den leader.
    4. Tell two people they have done a good job.
    5. Leadership means choosing a way even when not everybody likes your choice.
    6. Complete the Character Connection for Compassion.
      • Know. Tell why, as a leader, it is important to show kindness and concern for other people. List ways leaders show they care about the thoughts and feelings of others.
      • Commit. Tell why a good leader must consider the ideas, abilities, and feelings of others. Tell why it might be hard for a leader to protect another person's well-being. Tell ways you can be kind and compassionate.
      • Practice. While you complete the requirements for this achievement, find ways to be kind and considerate of others.

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